2007 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Workshops 2007
DOI: 10.1109/wi-iatw.2007.48
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Affective Computation Driven Personalization Modeling in Game-Based Learning

Abstract: In human-computer interaction and social communication, one's behavior and affective response depend on his personality and environmental stimulus. This means that his behavior and affective response are personalized. In this work, we attempted to build personalization into Game-Based Learning (GBL) system according to user's personality and affective response. User's personality is depicted with a set of attributes such as preference, attitude, character tendency, knowledge & skill, and so on. User's profile … Show more

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“…Recent years, the rapid development of interactive digital media, especially animated caricature and computer game, has brought up a booming industry concerning economy, culture and education domain in the world. There are a lot of games for children for entertainment and fun but now trend is changing and health related games are also being encouraged [3].…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Recent years, the rapid development of interactive digital media, especially animated caricature and computer game, has brought up a booming industry concerning economy, culture and education domain in the world. There are a lot of games for children for entertainment and fun but now trend is changing and health related games are also being encouraged [3].…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, user's emotion will influence the affective states and behavior style of non-player characters (NPCs) around in the game environment [6], and game course may be tuned with user's affective response. Changneng Zhou et al attempted to build personalization into Game-Based Learning (GBL) system that will contribute to user's mastery of knowledge & skill, and help user to regulate and improve his personality traits [3]. Jiaming You and Michael Katchabaw in their paper introduces a novel approach to integrating various psychosocial models to facilitate the construction of flexible, expressive, and believable non player characters for modern video games [4].…”
Section: Introductionmentioning
confidence: 99%