2023
DOI: 10.52842/conf.ecaade.2023.2.851
|View full text |Cite
|
Sign up to set email alerts
|

Affective Computing for Game User Research

Guzden Varinlioglu,
Han Tu,
Takehiko Nagakura

Abstract: This study examines the spatial and emotional experience facilitated by immersive gaming environments and detected by wearable technologies. We designed, implemented, and tested a serious board game involving simulating the urban networks of the trade routes of the past. We recorded the traces of the players' collective movements using a ceilingmounted video camera to record the positions of the markers, and a video camera facing the players to record the players' behaviors. Wearable devices enabled the record… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 8 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?