Abstract:This study examines the spatial and emotional experience facilitated by immersive gaming environments and detected by wearable technologies. We designed, implemented, and tested a serious board game involving simulating the urban networks of the trade routes of the past. We recorded the traces of the players' collective movements using a ceilingmounted video camera to record the positions of the markers, and a video camera facing the players to record the players' behaviors. Wearable devices enabled the record… Show more
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