2024
DOI: 10.3390/electronics13152917
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Affective Computing in Augmented Reality, Virtual Reality, and Immersive Learning Environments

Georgios Lampropoulos,
Pablo Fernández-Arias,
Álvaro Antón-Sancho
et al.

Abstract: As students’ affective states can differ between learning that occurs in traditional classrooms when compared with learning that takes place in extended reality and immersive learning environments, it is important to examine the role of affective computing. Therefore, this study aims to provide an overview regarding the use of affective computing in the context of augmented reality, virtual reality, and immersive learning environments and the metaverse. Hence, it examines and presents the state of the art thro… Show more

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Cited by 2 publications
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