2020 International Research Conference on Smart Computing and Systems Engineering (SCSE) 2020
DOI: 10.1109/scse49731.2020.9313028
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Affective gaming in real-time emotion detection and Smart Computing music emotion recognition: Implementation approach with electroencephalogram

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Cited by 8 publications
(5 citation statements)
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“…Some works in which music is used to induce emotions in the subjects are described below and it is analyzed that it will arouse different emotions depending on the musical properties of the piece. In [12] emotions are detected while the subject plays a racing video game, the EEG signal is chosen and the classifier is developed by taking the signals from a specific database of emotions. The idea is to insert musical segments into the game according to the emotions detected in the player.…”
Section: Review Of the State Of The Artmentioning
confidence: 99%
“…Some works in which music is used to induce emotions in the subjects are described below and it is analyzed that it will arouse different emotions depending on the musical properties of the piece. In [12] emotions are detected while the subject plays a racing video game, the EEG signal is chosen and the classifier is developed by taking the signals from a specific database of emotions. The idea is to insert musical segments into the game according to the emotions detected in the player.…”
Section: Review Of the State Of The Artmentioning
confidence: 99%
“…Penetration testing has been vital in this process. Real-time gaming strategy is a useful approach to machine learning in penetration testing [9]. Penetration testing comprise of a variety of activities necessary for mitigating penetration risks in any system.…”
Section: Real-time Strategy Gaming Approach To Machine Learning In Pe...mentioning
confidence: 99%
“…The FOIL can be used to represent opponent strategies. The authors used information related to sensors of the game to improve the gaming experience [9]. This model can learn how to play RTS games by observing human demonstrations [9].…”
Section: Literature Reviewmentioning
confidence: 99%
See 1 more Smart Citation
“…These works show that music can arouse different emotions depending on the musical properties of the piece. In [21], emotions were detected while the subject played a racing video game; the EEG signal was chosen and the classifier was developed by taking the signals from a specific database of emotions. The idea was to insert musical segments into the game according to the emotions detected in the player.…”
mentioning
confidence: 99%