2017
DOI: 10.1007/978-3-319-62428-0_44
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Affective Learning System for Algorithmic Logic Applying Gamification

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Cited by 11 publications
(6 citation statements)
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“…Another work reported on the significant positive impact on students' performance of the use of leaderboards in short-length programming assignments [38]. Furthermore, in the study conducted by [39], a control group of students learned logic and algorithms through traditional methods, and an experimental group learned the same content through gamification and affective recognition. Results show that students' learning outcomes were statistically significantly higher when taking into account the emotions of students and when they were motivated by means of gamification techniques.…”
Section: Related Workmentioning
confidence: 99%
“…Another work reported on the significant positive impact on students' performance of the use of leaderboards in short-length programming assignments [38]. Furthermore, in the study conducted by [39], a control group of students learned logic and algorithms through traditional methods, and an experimental group learned the same content through gamification and affective recognition. Results show that students' learning outcomes were statistically significantly higher when taking into account the emotions of students and when they were motivated by means of gamification techniques.…”
Section: Related Workmentioning
confidence: 99%
“…Other countries represented in the selection are Mexico [45] in North America, Turkey [46] in Asia, Mauritius [47] in Africa, and Fiji [48] in the Pacific region 1 . Fig.…”
Section: Q4: Where Do the Studies Take Place?mentioning
confidence: 99%
“…The other two used information on the behavior of students during the performance of a given task in order to personalize their user experience. In one of them, the aim was to provide the student with useful assistance during the task [45] and the other aimed to tailor an enemy bot during a gaming experience [43].…”
Section: Q6: Which Are the Most Frequent Uses Of Ais In Student Assessment?mentioning
confidence: 99%
“…In [16] they present the development of an intelligent tutor with recognition and management of emotions for mathematics. And in [17] they develop an affective learning system for algorithmic logic by applying gamification.…”
Section: Work Focused On the Analysis Of The Emotion-learning Relatimentioning
confidence: 99%