2011
DOI: 10.1007/978-3-642-21619-0_77
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Affective Videogames: The Problem of Wearability and Comfort

Abstract: The aim of this paper is to report the interaction design process followed by an interdisciplinary team to develop an innovative ICT wearable device for affective video gaming. The process follows Norman and Draper's User Centered Design principles [1] including: functional development, laboratory test of the technology with human subjects, product design, prototype realization and experimentation with final users. The functioning of the device is based on the detection of physiological parameters, e.g., Blood… Show more

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Cited by 3 publications
(6 citation statements)
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“…It is among the most basic and low cost physiological modalities available, and is widely used in physiological emotion recognition, including video games [1], [17]. EDA is commonly read between two fingers on either hand, although is not limited to this area of the body [7]. EDA bodes well for adaptation into video-game controllers.…”
Section: ) Central Nervous System Signalsmentioning
confidence: 99%
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“…It is among the most basic and low cost physiological modalities available, and is widely used in physiological emotion recognition, including video games [1], [17]. EDA is commonly read between two fingers on either hand, although is not limited to this area of the body [7]. EDA bodes well for adaptation into video-game controllers.…”
Section: ) Central Nervous System Signalsmentioning
confidence: 99%
“…2 (#10) Body temperature is affected by emotion, specifically joy, anger and sadness [57], [58], and has been used for emotion recognition in video games [7], [90]. Temperature sensors fall into two general types: contact and non-contact.…”
Section: ) Central Nervous System Signalsmentioning
confidence: 99%
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