Affording Social Experience for Adolescents Using Immersive Virtual Reality: A Moderated Mediation Analysis
Gege Li,
Heng Luo,
Xin Yin
et al.
Abstract:Background: Immersive virtual reality (IVR) serves as a promising tool to provide adolescents with enriched social experience due to its high-fidelity simulations and multimodal interaction. This study aims to design and develop a multi-user IVR collaborative game utilizing simultaneous localization and mapping (SLAM)-based inside-out tracking technique to foster social experience among students. Also, this study explored the mechanism by which technology acceptance affected social experience in the IVR collab… Show more
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