“…Recent advances have made it possible to overcome the limitations of standard laboratory tasks by implementing M A N U S C R I P T A C C E P T E D ACCEPTED MANUSCRIPT 4 virtual reality (VR), where the subject is immersed in a virtual environment and interacts with it by acting on its components. Specifically, VR enables laboratory situations close to daily life yet allowing experimental control, and has already been successfully used to address issues regarding for instance spatial navigation (Doeller, et al, 2012, Grasso, et al, 2000 and episodic memory (Matheis, et al, 2007, Plancher, et al, 2013, in healthy or diseased aged subjects (Plancher, et al, 2010, Plancher, et al, 2012. To this day, the few behavioral studies that have used VR to examine PM (Canty, et al, 2014, Kalpouzos, et al, 2010, Sweeney, et al, 2010 concur that by providing an analogue of controlled everyday situations, VR may offer better insights into PM either in normal or brain-damaged subjects.…”