2018
DOI: 10.33965/ijwi_2018161101
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Agile User-Centered Design of an Iot-Enabled Gamified Intervention for Energy Conservation at the Workplace

Abstract: Energy conservation in workplace environments is recognized as both important and impactful towards reducing worldwide CO2 emissions and protecting the environment. However, the focus of existing research has not primarily been on the employees' energy consumption behavior, albeit its potential impact on workplace energy efficiency. Aiming to affect employee energy behavior change towards more conscious consumption patterns, we have adopted gamification, a contemporary instrument that, when carefully utilized … Show more

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Cited by 7 publications
(5 citation statements)
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“…Among the identified approaches in the context of UCD, the focus primarily revolves around themes of energy efficiency and energy management in the workplaces [62,63], context-aware systems [64], smart houses [65], commercial buildings [66,67], and residential buildings [68]. Particular emphasis is placed on the domestic environment via solutions such as apps [69,70], smart meters [71], eco-feedback systems [72,73], gamification devices/solutions [74], and more general investigation on the interaction with the domestic environment [75].…”
Section: Philosophies and Paradigmsmentioning
confidence: 99%
“…Among the identified approaches in the context of UCD, the focus primarily revolves around themes of energy efficiency and energy management in the workplaces [62,63], context-aware systems [64], smart houses [65], commercial buildings [66,67], and residential buildings [68]. Particular emphasis is placed on the domestic environment via solutions such as apps [69,70], smart meters [71], eco-feedback systems [72,73], gamification devices/solutions [74], and more general investigation on the interaction with the domestic environment [75].…”
Section: Philosophies and Paradigmsmentioning
confidence: 99%
“…Most serious games use a variation of the 'four-square' framework. This has been defined as the blueprint of the gamification movement, and enables game designers to optimize the potential for behaviour change by tapping in to the principles of motivational techniques already widely established within psychological research [4,7,31]. These include, drawing attention to the issue, in order to 'plant the seed' and begin to unfreeze habits [32]; social comparison (e.g.…”
Section: Serious Games For Energy Reductionmentioning
confidence: 99%
“…By combining these elements of motivational theory within a 'playful' platform that both engages and enables the user to autonomously seek information, serious games have been shown to have substantial potential for enabling the formation of new sustainable behaviour patterns. Indeed, developments in the field of serious gaming have gained substantial momentum in recent years, and examples of serious gaming being effectively implemented in order to motivate behaviour change now abound across a wide variety of contexts, including health and well-being, education, and sustainability [3,4,7]. Within the environmental domain, Ro, Brauer, Kuntz, Shukla and Bensch [39] compared the effectiveness of the "Cool Choices" game in motivating pro-environmental behaviour change across a variety of contexts, including electric usage, transportation, and food choices.…”
Section: Serious Games For Energy Reductionmentioning
confidence: 99%
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“…According to Kotsopoulos et al (2018), promoting people's altruistic motives for energy and monetary savings in their homes is crucial as a means of contributing to environmental protection. It is also essential to involve company employees in energy conservation efforts in the workplace, as personal monetary gains are not typically expected.…”
Section: Introductionmentioning
confidence: 99%