2017
DOI: 10.1108/rsr-09-2016-0054
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Agoge: an information literacy game for transfer students

Abstract: Purpose This paper aims to describe a successful outreach to transfer students through an interactive information literacy game. While the main purpose of the game is to introduce students to research and university library resources, it also allows for an analysis of incoming students’ information literacy skills. Design/methodology/approach This case study outlines the evolution of the game from a test-like tutorial administered through the Blackboard course management system to an interactive game in two … Show more

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Cited by 10 publications
(6 citation statements)
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“…The authors, however, do not detail which specific information literacy concepts these mini-games test. Kearns et al (2017) designed Agoge: The Spartan's Journey to bridge the gap for transferring university students who often miss library orientation classes. This game follows a set of linear scenes within which players complete quiz tasks (e.g.…”
Section: Text-based Adventure Gamesmentioning
confidence: 99%
See 1 more Smart Citation
“…The authors, however, do not detail which specific information literacy concepts these mini-games test. Kearns et al (2017) designed Agoge: The Spartan's Journey to bridge the gap for transferring university students who often miss library orientation classes. This game follows a set of linear scenes within which players complete quiz tasks (e.g.…”
Section: Text-based Adventure Gamesmentioning
confidence: 99%
“…Only a handful of the identified articles described a theoretical lens, framework or educational standard for developing their game. These articles include Goh (2014, 2016a, b), Guo et al (2017), Wilson et al (2017), Kearns et al (2017) and Hill (2015).…”
Section: Game Prototype: the Chroniclersmentioning
confidence: 99%
“…Aware of these common challenges that transfer students often face in transitioning to a new institution, some librarians have called for academic libraries to provide more orientation and instruction sessions designed with the transfer student population and their needs in mind (Phillips & Atwood, 2010;Tag, 2004). In recent years, librarians have designed an information literacy game in Blackboard (Kearns, Kirsch, & Cononie, 2017), personal librarian programs (MacDonald & Mohanty, 2017;Lafrance & Kealey, 2017), and other library services and programs (McBride, Gregor, & McCallister, 2017) specifically for transfer students.…”
Section: Creating a Library Orientation Card Game -4mentioning
confidence: 99%
“…There has been significant amount of experimentation in the realm of information literacy gamification (Clyde & Thomas, 2008;Cowing, 2017;Kearns et al, 2017, Laubersheimer et al, 2016Markey et al, 2011;Porter, 2012;Smale, 2011, etc. ) that has led to some ideas about best practices.…”
Section: Gamificationmentioning
confidence: 99%