2019
DOI: 10.21125/edulearn.2019.1376
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"Aha - Adhd Augmented" - Participants' Characteristics

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Cited by 3 publications
(4 citation statements)
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“… Both VR therapy and medication improved memory function in students with ADHD compared to the control group. Tosto et al, 2020, Ireland [ 73 ]. n = 117 (8–9) y/o (94 M, 23 F) pilot study Case, Control Experimental (Children with ADHD in WWL-AR, children with ADHD in WWL-AR) Comparison (Control: without any access to WWL program) -Not identified Education AR-webpage to handle the display/ web-based AR Training using AR and no AR has similar results in improving the spelling and reading skills of children with ADHD.…”
Section: Resultsmentioning
confidence: 99%
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“… Both VR therapy and medication improved memory function in students with ADHD compared to the control group. Tosto et al, 2020, Ireland [ 73 ]. n = 117 (8–9) y/o (94 M, 23 F) pilot study Case, Control Experimental (Children with ADHD in WWL-AR, children with ADHD in WWL-AR) Comparison (Control: without any access to WWL program) -Not identified Education AR-webpage to handle the display/ web-based AR Training using AR and no AR has similar results in improving the spelling and reading skills of children with ADHD.…”
Section: Resultsmentioning
confidence: 99%
“…In the current review, we found several studies that employed various types of VR, AR, and MR technologies, such as VR-CPT, VRC, web-based AR, and MR games, for the management of ADHD symptoms ( n = 12; 40.0%). These studies included improving concentration ( n = 8; 27%) by cognitive therapy [ 44 , 62 , 76 ], eye contact training games [ 46 ], memory training [ 57 ], and controlling a robot’s movements [ 45 ], These studies also focused on the use of VR technologies to improve academic achievement [ 54 , 77 ], and in improving reading and spelling skills of children with ADHD [ 73 ]. In addition, some researchers attempted to assess the effects of medication ( n = 2; 6%) [ 68 , 72 ] and memory capacity ( n = 1; 3.%) using these technologies [ 72 ] (Fig.…”
Section: Resultsmentioning
confidence: 99%
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“…There are different studies in the literature showing that the correct use of AR can have positive effects in collaborative experiences and social integration [5] [6]. AR is useful in enhancing student motivation through an attractive and functional learning environment [7] and can make learning a more engaging activity [8]. AR supports "learning by doing" [9], i.e.…”
Section: Introductionmentioning
confidence: 99%