2021
DOI: 10.48550/arxiv.2111.07631
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AI in Human-computer Gaming: Techniques, Challenges and Opportunities

Abstract: With breakthrough of AlphaGo, AI in human-computer game has become a very hot topic attracting researchers all around the world, which usually serves as an effective standard for testing artificial intelligence. Various game AI systems (AIs) have been developed such as Libratus, OpenAI Five and AlphaStar, beating professional human players. In this paper, we survey recent successful game AIs, covering board game AIs, card game AIs, first-person shooting game AIs and real time strategy game AIs. Through this su… Show more

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Cited by 3 publications
(6 citation statements)
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References 49 publications
(65 reference statements)
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“…FDM enhances the generalization capabilities of game AI due to its strong multi-modal and multi-task performance. DRL methods have achieved significant advancements in game AI, with examples such as the DQN agent [69] , AlphaGo [70] , Libratus [71] , OpenAI Five [72] , and AlphaStar [23] , where DRL agents have defeated professional human players. These successes indicate DRL's capacity to solve highly complex games [73] .…”
Section: Game Aimentioning
confidence: 99%
See 1 more Smart Citation
“…FDM enhances the generalization capabilities of game AI due to its strong multi-modal and multi-task performance. DRL methods have achieved significant advancements in game AI, with examples such as the DQN agent [69] , AlphaGo [70] , Libratus [71] , OpenAI Five [72] , and AlphaStar [23] , where DRL agents have defeated professional human players. These successes indicate DRL's capacity to solve highly complex games [73] .…”
Section: Game Aimentioning
confidence: 99%
“…• Meta-World [87] is a suite of environments for benchmarking meta-reinforcement learning and multi-task learning. We collect data from all training and test tasks in the MT1 mode by training an APPO agent [72] from sample-factory repository [88] . For this task suite, we collect 88.2 thousand episodes in total.…”
Section: Simulated Control Tasksmentioning
confidence: 99%
“…Aside from deterministic methods, AI approaches have achieved great success in II-SSGs based on reinforcement learning, deep neural networks and so on [106], [120], [127]- [138], for instance, Al-phaGo (the first AI agent to achieve superhuman level in Go) [10], AlphaZero (with initial training independent of human data and Go-specific features, reaching stateof-the-art performance in Go, Chess and Shogi with minimal domain knowledge) [11], and DeepStack [106], to name a few. More details can refer to a recent survey for AI in games [139]. Note that other closely related research subsumes imperfect-information general-sum games with full and bandit feedback [140]- [142], twoplayer zero-sum Markov games [143], and multi-player general-sum Markov games [144].…”
Section: A Zero-sum Games (Zsgs)mentioning
confidence: 99%
“…Recent years have witnessed great progress in the success of AI methods applied in games, which can integrate some advanced approaches of reinforcement learning, neural networks, meta-learning, and so on [135], [282]- [284]. With the advent of modern high-tech and big-data complex missions, AI methods provide an effective manner to commit real-time strategies by solely exploiting offline or real-time streaming data [139].…”
Section: Possible Future Directionsmentioning
confidence: 99%
“…Since the start, video games have been a testing ground for Artificial Intelligence (AI) [2]. There have been many breakthroughs in AI stemming from the research on video games [3]. The rise in the popularity of games is the reason that game developers are looking to expand their audience.…”
Section: Introductionmentioning
confidence: 99%