2015
DOI: 10.1145/2766907
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Air meshes for robust collision handling

Abstract: Figure 1: A dancer with a multi-layered skirt. Our method robustly simulates the complex interaction of the layers and is able to smoothly recover from any entangled state. AbstractWe propose a new method for both collision detection and collision response geared towards handling complex deformable objects in close contact. Our method does not miss collision events between time steps and solves the challenging problem of untangling automatically and robustly. It is conceptually simple and straight forward to p… Show more

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Cited by 69 publications
(26 citation statements)
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“…For example, the impulse-based velocity correction methods [BFA02,HVTG08] will not work without CCD. The air mesh method [MCKM15] uses the initial collision-free state as a reference history, and tessellate the air between objects once before the simulation, and correct collisions by forcing the volumes of the elements of the triangulation to be positive via a unilateral constraint. Similarly, CCD only works in a history-dependent context.…”
Section: Related Workmentioning
confidence: 99%
“…For example, the impulse-based velocity correction methods [BFA02,HVTG08] will not work without CCD. The air mesh method [MCKM15] uses the initial collision-free state as a reference history, and tessellate the air between objects once before the simulation, and correct collisions by forcing the volumes of the elements of the triangulation to be positive via a unilateral constraint. Similarly, CCD only works in a history-dependent context.…”
Section: Related Workmentioning
confidence: 99%
“…Such a history-based method was proposed by Selle et al [Selle et al 2009] to solve the force apply on the collision pairs, but this method need to reinitialize the memory of mesh state for every time step. Müller et al [Müller et al 2015] handled this problem by generating the space collision tetrahedron, and this method can robustly simulate the collision of large mesh in realtime with initializing once before the simulation.…”
Section: Related Workmentioning
confidence: 99%
“…Since Müller et al [Müller et al 2007] proposed the position based dynamics to simulate the deformable objects, such as cloth and balloon etc., recent years the position based method [Bender et al 2014;Macklin et al 2014;Müller et al 2015] became a topic of active research. This kind of solving method has been widely used due to its efficiency and stability in the physical simulation of various objects.…”
Section: Related Workmentioning
confidence: 99%
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“…GPU-based accelerations and simulation: Some prior GPU-based methods[Kal09,Zel06] perform explicit integration and demonstrate good runtime performance, but do not perform accurate collision detection and handling. The AirMesh technique proposed by Müller et al[MCKM15] Most of the prior GPU-based algorithms [Kal09, Zel06, TTN * 13, CLMMO14] are limited to quad-mesh based cloth representations.…”
mentioning
confidence: 99%