2003
DOI: 10.1016/s0097-8493(03)00143-2
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Algorithm optimizations and mapping scheme for interactive ray tracing on a reconfigurable architecture

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Cited by 10 publications
(9 citation statements)
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“…We have used the MG architecture to test these experiments and developed an interactive ray tracing algorithm for it [9]. Ray tracing involves projecting rays into the computational model of 3D space and resolving intersections and occlusions to define what color to display at each point of the screen.…”
Section: Resultsmentioning
confidence: 99%
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“…We have used the MG architecture to test these experiments and developed an interactive ray tracing algorithm for it [9]. Ray tracing involves projecting rays into the computational model of 3D space and resolving intersections and occlusions to define what color to display at each point of the screen.…”
Section: Resultsmentioning
confidence: 99%
“…The number of coherent PEs is usually small. In this paper we suppose that our application has 1×N coherence which, for example, is the case of ray tracing in MorphoSys [9], all the PEs in the same row (column) are supposed to be coherent. Moreover, a study in 1×N can be easily extrapolated to the K×N and the N×N cases.…”
Section: Data Coherencementioning
confidence: 99%
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“…Previous research has proposed several hardware models for realtime raytracing [15], [16], [17] offering very good performance for the sample scenes used by executing certain software constructs directly in hardware.…”
Section: Existing Hardware Modelsmentioning
confidence: 99%
“…A study of 3D graphics execution on coarse-grain reconfigurable architectures appears in [7]. In this paper the authors focus on ray tracing algorithm optimizations but they do not deal with a power effective execution model.…”
Section: Introductionmentioning
confidence: 99%