2018 International Conference on Electronics, Communications and Computers (CONIELECOMP) 2018
DOI: 10.1109/conielecomp.2018.8327197
|View full text |Cite
|
Sign up to set email alerts
|

Algoritmic music composition based on artificial intelligence: A survey

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
15
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
5
2
1
1

Relationship

0
9

Authors

Journals

citations
Cited by 33 publications
(15 citation statements)
references
References 8 publications
0
15
0
Order By: Relevance
“…[1] AI and music [2] music and AI [3] Music creation by example [4] AI and music: open questions of copyright law and engineering praxis [5] Amusic composition based on AI [6] Novice-AI music co-creation [7] A Tutorial on AI Music Composition [8] Mind Band [9] AI can change/improve/influence music [10] On the role of artificial intelligence in music research [11] AI-based intelligent music [12] Sleep pattern analysis and improvement by AI and music therapy [13] AI, ML, and music [14] Music representation [15] AI to music composition [16] Music composition using AI [17] Arts, computers, and AI [18] Music theory, the missing link between music-related big data and AI [19] AI approaches for automated melody generation [20] Ants can play music [21] Sound and music in games [22] procedural music in video games [23] music in educational games [24] music matters [25] Generative music in video games [26] Flipped learning as a new educational paradigm [27] barelymusician [28] Playing with sound [29] Effects of built-in audio versus unrelated background music [30] grounded theory of music use [31] AI & popular music [32] Cross-industry innovation [33] Music to middleware [34] Hear the music, play the Game [35] Music Everywhere [36] blockchain on the music industry [37] Music arena game [38] video game music genre...…”
Section: Method/approach Yearmentioning
confidence: 99%
“…[1] AI and music [2] music and AI [3] Music creation by example [4] AI and music: open questions of copyright law and engineering praxis [5] Amusic composition based on AI [6] Novice-AI music co-creation [7] A Tutorial on AI Music Composition [8] Mind Band [9] AI can change/improve/influence music [10] On the role of artificial intelligence in music research [11] AI-based intelligent music [12] Sleep pattern analysis and improvement by AI and music therapy [13] AI, ML, and music [14] Music representation [15] AI to music composition [16] Music composition using AI [17] Arts, computers, and AI [18] Music theory, the missing link between music-related big data and AI [19] AI approaches for automated melody generation [20] Ants can play music [21] Sound and music in games [22] procedural music in video games [23] music in educational games [24] music matters [25] Generative music in video games [26] Flipped learning as a new educational paradigm [27] barelymusician [28] Playing with sound [29] Effects of built-in audio versus unrelated background music [30] grounded theory of music use [31] AI & popular music [32] Cross-industry innovation [33] Music to middleware [34] Hear the music, play the Game [35] Music Everywhere [36] blockchain on the music industry [37] Music arena game [38] video game music genre...…”
Section: Method/approach Yearmentioning
confidence: 99%
“…[1] AI and music [2] music and AI [3] Music creation by example [4] AI and music: open questions of copyright law and engineering praxis [5] Amusic composition based on AI [6] Novice-AI music co-creation [7] A Tutorial on AI Music Composition [8] Mind Band [9] AI can change/improve/influence music [10] On the role of artificial intelligence in music research [11] AI-based intelligent music [12] Sleep pattern analysis and improvement by AI and music therapy [13] AI, ML, and music [14] Music representation [15] AI to music composition [16] Music composition using AI [17] Arts, computers, and AI [18] Music theory, the missing link between music-related big data and AI [19] AI approaches for automated melody generation [20] Ants can play music [21] Sound and music in games [22] procedural music in video games [23] music in educational games [24] music matters [25] Generative music in video games [26] Flipped learning as a new educational paradigm [27] barelymusician [28] Playing with sound [29] Effects of built-in audio versus unrelated background music [30] grounded theory of music use [31] AI & popular music [32] Cross-industry innovation [33] Music to middleware [34] Hear the music, play the Game [35] Music Everywhere [36] blockchain on the music industry [37] Music arena game [38] video game music genre...…”
Section: Method/approach Yearmentioning
confidence: 99%
“…It can also help predict yield to ensure the economic value to be gained, as well as the early detection of diseases spread in crops, to enable timely preventive measures [101]. Various technologies used are Bluetooth, RFID, Zigbee, GPS as well as other technologies which are gaining popularity in this application, namely SigFox, LoRa, NB-IoT, edge computing and cloud computing [102]. Some of the main components of IoT-based smart agriculture are smart plowing, smart irrigation, smart fertilization, smart harvesting, smart stock maintenance, smart livestock management that deals with smart tracking of animals, intelligent health monitoring, intelligent feeding and fodder management, etc.…”
Section: O Smart Agriculturementioning
confidence: 99%