1990
DOI: 10.2466/pr0.1990.66.3c.1219
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Alienation and the Game Dungeons and Dragons

Abstract: The media has speculated about negative effects of the role-playing game Dungeons and Dragons on players of the game. This study examined differences in feelings of alienation between 35 active players and 35 nonplayers. Fewer players expressed feelings of meaninglessness and more players expressed feelings of cultural estrangement than nonplayers. Other feelings of alienation between players and non-players were not different. Also, more committed players--those who spent more money on the game and played the… Show more

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Cited by 14 publications
(5 citation statements)
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“…Overall, the stereotypes that gamers are antisocial (DeRenard & Kline, 1990) as claimed by the media from the 1980s and 1990s to the present day (Curran, 2011) were not supported. Instead, the present results fit into the RPG literature that portrays RPG gamers as empathetic and socially skilled (Curran, 2011; Meriläinen, 2012).…”
Section: Discussionmentioning
confidence: 99%
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“…Overall, the stereotypes that gamers are antisocial (DeRenard & Kline, 1990) as claimed by the media from the 1980s and 1990s to the present day (Curran, 2011) were not supported. Instead, the present results fit into the RPG literature that portrays RPG gamers as empathetic and socially skilled (Curran, 2011; Meriläinen, 2012).…”
Section: Discussionmentioning
confidence: 99%
“…Another limitation is that we only have data from men. DeRenard and Kline (1990) reported a gender ratio of 6:1 for male to female individuals engaging in RPGs. MWGs that are about conflicts and the command of armies seem to be much more attractive for men than for women, and this is why it is difficult and costly to collect data from a large sample of female gamers, but it would certainly be interesting to find out whether female gamers differ from their male counterparts.…”
Section: Discussionmentioning
confidence: 99%
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“…Tabletop RPG players were found to have higher scores in empathy tests than a control group, 4 but other analyses demonstrated no relationship between personality variables, as evaluated through the 16 Personality Factor Questionnaire (16PF), 5 and involvement in RPGs 6 . RPG players were found to express more feelings of alienation, especially among those who spent more money on the game, than those who did not engage in RPGs 7 . In addition, playing RPGs was not correlated with higher self-reported criminality 8 .…”
Section: Introductionmentioning
confidence: 92%