“…The results suggest that it may be important for many virtual reality applications that aim to convey and transfer spatial information from the virtual world to the real world to provide a personalized avatar in terms of size. Avatars are used in various applications and research fields such as health care (Stevens et al, 2006;Combs et al, 2015), education (Hayes et al, 2013), tele-communication (Slater and Steed, 2002;Garau et al, 2003;Bailenson et al, 2006;Biocca, 2014), immersive games (Christou and Michael, 2014), virtual clothes try on and animation of realistic clothing (Magnenat-Thalmann et al, 2011;Guan et al, 2012;Pons-Moll et al, 2017), design processes (Sherman and Craig, 2002), and ergonomics (Badler, 1997;Honglun et al, 2007).…”