22nd International Conference on Human-Computer Interaction With Mobile Devices and Services 2020
DOI: 10.1145/3406324.3410545
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All Tomorrow’s Parties

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“…Serious games do not seek to empower players only within the game, but rather seek to empower people in regards to certain societal and personal issues [see 86]. For example, serious game developers seek to change the perception of mental health problems[e.g., 32], empower players to develop emotional regulation skills [88] or sensitize them towards risk taking behavior [30].…”
Section: Related Workmentioning
confidence: 99%
“…Serious games do not seek to empower players only within the game, but rather seek to empower people in regards to certain societal and personal issues [see 86]. For example, serious game developers seek to change the perception of mental health problems[e.g., 32], empower players to develop emotional regulation skills [88] or sensitize them towards risk taking behavior [30].…”
Section: Related Workmentioning
confidence: 99%