“…Examples include cost-optimal reachability problem in a single-cost setting [2,3], as well as in a multi-cost setting [20], or the computation of (mean-cost or discounted) costoptimal infinite schedules [6,16]. Also games where players try to optimize the cost have been considered [1,7,13,5,10], and several model-checking problems have been studied [12,5,9,11]. It is worth noticing that in these last frameworks (model-checking and games), most of the problems are undecidable, and they can be solved algorithmically only for the (restricted) class of one-clock automata.…”