2021
DOI: 10.48550/arxiv.2111.06266
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AlphaDDA: Game artificial intelligence with dynamic difficulty adjustment using AlphaZero

Abstract: An artificial intelligence (AI) player has obtained superhuman skill for games like Go, Chess, and Othello (Reversi). In other words, the AI player becomes too strong as an opponent of human players. Then, we will not enjoy playing board games with the AI player. In order to entertain human players, the AI player is required to balance its skill with the human player's one automatically. To address this issue, I propose AlphaDDA, an AI player with dynamic difficulty adjustment based on AlphaZero. AlphaDDA cons… Show more

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