“…Definition of the term has previously proved difficult, as various sources tend to focus on different aspects of the genre. However, an analysis and amalgamation of aspects of 15 sources (Alternate Reality Gaming Network, 2002;Bono and Breeze, 2008;Bonsignore et al, 2012;Chess and Booth, 2013;Dena, 2008;Gurzick et al, 2011;Hakulinen, 2013;Hansen et al, 2013;Kim et al, 2008;Martin and Chatfield, 2006;McGonigal, 2003b;Ornebring, 2007;Stewart, 2008;Szulborski, 2005;Unfiction, 2002) presents the following succinct definition: "An alternate reality game is a game that focuses on delivering a platformless, fragmented narrative experience to its players. This narrative is progressed through the collaborative solving of puzzles that, along with the narrative, is delivered through the use of multiple mediums (audio, text, and video, amongst others) and technologies that utilise these media.…”