2020
DOI: 10.1145/3359590
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Ambient Information Visualisation and Visitors’ Technology Acceptance of Mixed Reality in Museums

Abstract: The visualisation of historical information and storytelling in museums is a crucial process for transferring knowledge by directly and simplistically engaging the museum audience. Until recently, technological limitations meant museums were limited to 2D and 3D screen-based information displays. However, advancements in Mixed Reality (MR) devices permit the propagation of a virtual overlay that amalgamates both real-world and virtual environments into a single spectrum. These holographical devices project a 3… Show more

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Cited by 51 publications
(29 citation statements)
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“…As mixed reality technologies continue to advance, their potential applications in hybrid spaces increase and become more widespread [26]. Although researchers have begun to investigate how mixed reality can be integrated into urban cultural heritage experiences (e.g., [14]), research in this area is largely still in its infancy, and no comprehensive framework has been developed for evaluating these novel experiences and their multiple dimensions of adoption, usability, engagement, immersion, presence, and physical awareness [26]. As highlighted by Trunfio and Campana [47], further investigation is also required into the influence of mixed reality on visitor experience and value propositions in such spaces.…”
Section: Mixed Reality In Cultural Heritage Attractionsmentioning
confidence: 99%
See 1 more Smart Citation
“…As mixed reality technologies continue to advance, their potential applications in hybrid spaces increase and become more widespread [26]. Although researchers have begun to investigate how mixed reality can be integrated into urban cultural heritage experiences (e.g., [14]), research in this area is largely still in its infancy, and no comprehensive framework has been developed for evaluating these novel experiences and their multiple dimensions of adoption, usability, engagement, immersion, presence, and physical awareness [26]. As highlighted by Trunfio and Campana [47], further investigation is also required into the influence of mixed reality on visitor experience and value propositions in such spaces.…”
Section: Mixed Reality In Cultural Heritage Attractionsmentioning
confidence: 99%
“…However, empirical research is lacking on the characteristics of mixed reality and their connection to user satisfaction and brand loyalty in the context of cultural and artistic visitor attractions. Although one study examined development of the experimental environment and proof of concept [13], the effects of the technical characteristics of mixed reality on satisfaction or purchase intention have rarely been studied [14].…”
Section: Introductionmentioning
confidence: 99%
“…Hammady et al [ 46 ] introduced a new narrative form, the Ambient Information Visualisation Concept (AIVC), into the design of AR museum applications, and set up a 3D virtual narrator of the King Tutankhamun to tell stories, display images, videos, and other related virtual information. They built a virtual war scene to provide users with an immersive space virtual experience ( Figure 17 ).…”
Section: Application Cases Of Mobile Augmented Reality In Museumsmentioning
confidence: 99%
“…e testing found that technical acceptability and software practicability of this system could reach 80%. Wang [45] designed an AR mobile navigation system (Figure 16) based on the indoor positioning function of iBeacon and proposed four content recommendation mechanisms: interest recommendation, popular recommendation, mixed recommendation, and the expert Hammady et al [46] introduced a new narrative form, the Ambient Information Visualisation Concept (AIVC), into the design of AR museum applications, and set up a 3D virtual narrator of the King Tutankhamun to tell stories, display images, videos, and other related virtual information.…”
Section: Mar Guide Based On Behavioralmentioning
confidence: 99%
“…As mixed reality technologies continue to advance, their potential applications in hybrid spaces increase and become more widespread [23]. Although researchers have begun to investigate how mixed reality can be integrated into urban cultural heritage experiences (e.g., [11]), research in this area is largely still in its infancy and no comprehensive framework has been developed for evaluating these novel experiences and their multiple dimensions of adoption, usability, engagement, immersion, presence, and physical awareness [23]. As highlighted by Trunfio and Campana [39], further investigation is also required into the influence of mixed reality on visitor experience and value propositions in such spaces.…”
Section: Introductionmentioning
confidence: 99%