The Oxford Handbook of Video Game Music and Sound 2024
DOI: 10.1093/oxfordhb/9780197556160.013.19
|View full text |Cite
|
Sign up to set email alerts
|

Ambiguity and Vagueness in Video Game Sound

Mark Grimshaw-Aagaard

Abstract: Mark Grimshaw-Aagaard makes the case that focus should be placed on the study of ambiguity and vagueness in relation to video game sound design and analysis. In this, he proffers the opinion that ambiguity and vagueness should be utilized as video game sound design tools not least as an antidote to the dead-end of deathly realism. Grimshaw-Aagaard begins his chapter with a brief survey of ambiguity in language and vagueness in the natural sciences, before he demonstrates how an understanding of our perception’… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 3 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?