“…The use of rising and falling edge of a multi-phase clock signal can be one of the solutions [1]. To increase per-pin data rate for graphics applications including game consoles, the state-of-the-art graphic DRAMs adopt quadrature data rate (QDR) interface [2,3,4]. In these QDR interface-based DRAMs, the multi-phase clocks with a low duty-cycle error and phase-skew is required for the improvement of the timing margin. However, while the duty cycle correction methods [5,6,7,8] have been extensively reported, an integrated structure that performs both duty-cycle correction and phase-skew correction in the QDR interface circuit has not been reported substantially.…”