2021
DOI: 10.1109/tap.2020.3019338
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An Accurate Model for the Efficient Simulation of Electromagnetic Scattering From an Object Above a Rough Surface With Infinite Extent

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Cited by 14 publications
(4 citation statements)
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“…For CST, it was reported that rough surface simulations were performed for Gaussian correlation functions with h = 0.1 wavelength, which means kh = 0.63 [61]. For FEKO, it was reported in the paper by Y. W. Wei et al that rough-surface scattering was calculated with Gaussian correlation functions for h = 0.06 wavelength, which means kh = 0.418 [62]. The extended boundary condition technique has been used for exponential correlation function with h at 0.044 wavelength corresponding to kh = 0.27 [63].…”
Section: Rough Surfacementioning
confidence: 99%
“…For CST, it was reported that rough surface simulations were performed for Gaussian correlation functions with h = 0.1 wavelength, which means kh = 0.63 [61]. For FEKO, it was reported in the paper by Y. W. Wei et al that rough-surface scattering was calculated with Gaussian correlation functions for h = 0.06 wavelength, which means kh = 0.418 [62]. The extended boundary condition technique has been used for exponential correlation function with h at 0.044 wavelength corresponding to kh = 0.27 [63].…”
Section: Rough Surfacementioning
confidence: 99%
“…Unlike the numerical methods, some high-frequency asymptotic methods can effectively deal with the composite scattering problem due to their lower computational costs and reasonable accuracy. Wei et al applied a hybrid shooting and bouncing rays-physical optics (SBR-PO) method to investigate the composite scattering from a target above a rough surface with infinite extent [7]. Dong et al utilized an accelerated algorithm based on the GO-PO/PTD and CWMFSM to analyze the composite scattering from a ship over the sea's surface [8].…”
Section: Introductionmentioning
confidence: 99%
“…In Reference 7, the illuminated area and scattered field are calculated by considering multiple reflections with combination of geometrical optics (GO) and PO on GPU. In References 8–10, the shooting and bouncing ray tracing together with PO integral calculation are performed using compute unified device architecture (CUDA). The authors also improved the computational efficiency of two sample scattering problems by GPU programming 11 .…”
Section: Introductionmentioning
confidence: 99%