2022 21st Brazilian Symposium on Computer Games and Digital Entertainment (SBGames) 2022
DOI: 10.1109/sbgames56371.2022.9961081
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An adaptive music generation architecture for games based on the deep learning Transformer model

Abstract: This paper presents an architecture for generating music for video games based on the Transformer deep learning model. Our motivation is to be able to customize the generation according to the taste of the player, who can select a corpus of training examples, corresponding to his preferred musical style. The system generates various musical layers, following the standard layering strategy currently used by composers designing video game music. To adapt the music generated to the game play and to the player(s) … Show more

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Cited by 3 publications
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