2015
DOI: 10.2139/ssrn.2630715
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An Affective, Normative and Functional Approach to Designing User Experiences for Wearables

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Cited by 12 publications
(3 citation statements)
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“…A child recorded on average around 4 to 5 stories over two days. A challenge of sustained engagement has been noted with smartwatch use [54]. Users typically reported to discontinue use after the novelty factor wears off and the feel of the smartwatch recedes into the background.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…A child recorded on average around 4 to 5 stories over two days. A challenge of sustained engagement has been noted with smartwatch use [54]. Users typically reported to discontinue use after the novelty factor wears off and the feel of the smartwatch recedes into the background.…”
Section: Discussionmentioning
confidence: 99%
“…Barfield and Caudell [15] define a wearable as a "fully functional, selfpowered, self-contained computer that is worn on the body ... (and) provides access to information, and interaction with information, anywhere and at anytime". Wearables typically possess three main capabilities: sensing (observing physical environments); analysis (analyzing observations); and communication (relaying information to other machines) [16]. Examples of modern wearable devices include smartwatches (e.g., Apple Watch [17]), wristbands (e.g., Nike Fuelband [18]), intelligent glasses (e.g., Google Glass [19]) and other less common device forms such as the Purple smart locket [20]).…”
Section: Wearables For Learningmentioning
confidence: 99%
“…Spil et al [54] categorise potential use cases for wearable technologies from a personal health standpoint and categorise the use cases to five main categories: sense, process, store, transmit and apply. Dibia [12] writes about design principles for wearables, aiming to address the challenges of sustained device use.…”
Section: Reflections and Future Workmentioning
confidence: 99%