2010 Second International Conference on Games and Virtual Worlds for Serious Applications 2010
DOI: 10.1109/vs-games.2010.25
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An Agent Framework for a Modular Serious Game

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Cited by 13 publications
(8 citation statements)
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“…There are several cases in the literature where different perspectives address the relationship between game concept and MAS. Thus, some present the relationship between MASs and the game mechanics design, emphasising the industry's tendency to relate natural language and the game mechanics definition during the creation of games [15], while others propose a framework for the creation of agents for serious games [16]. Further works present a MAS to model architecture for Massive Multiplayer Online Game (MMOG) games [17,18], where the real-time interactivity of multiple game agents prevails.…”
Section: Game Engines and Multi-agent Systemsmentioning
confidence: 99%
“…There are several cases in the literature where different perspectives address the relationship between game concept and MAS. Thus, some present the relationship between MASs and the game mechanics design, emphasising the industry's tendency to relate natural language and the game mechanics definition during the creation of games [15], while others propose a framework for the creation of agents for serious games [16]. Further works present a MAS to model architecture for Massive Multiplayer Online Game (MMOG) games [17,18], where the real-time interactivity of multiple game agents prevails.…”
Section: Game Engines and Multi-agent Systemsmentioning
confidence: 99%
“…Jepp et al [60] describe an agent-based architecture for modular serious games. The framework strives to provide serious games with believable, emotional agents to help players learn skills and evaluate their performance.…”
Section: Distributed Architecturesmentioning
confidence: 99%
“…The concept of emergent narrative should not be seen as one in which characters are thrown together in the hope that narrative experience will emerge, RPGs indicate that reconciling the creative powers of interaction and the structural imperatives of the author are feasible provided plot is seen as a guide to what actually happens rather than a strait-jacket to be imposed upon participants. A Narrative Engine with emergent story properties is being developed also in the TARGET project [59]. A main motivation of the system is to provide believable, emotional agents.…”
Section: Intelligent Tutoringmentioning
confidence: 99%