2020
DOI: 10.2139/ssrn.3521302
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An Aggregation Method for Large-Scale Dynamic Games

Abstract: It is a well known fact that many dynamic games are subject to the curse of dimensionality, limiting the ability to use them in the study of real-world problems. I propose a new method to solve complex large-scale dynamic games using aggregation as an approximate solution. I obtain two fundamental characterization results. First, approximations with small within-state variation in the primitives have a smaller maximum error bound. I provide numerical results which compare the exact errors and the bound. Second… Show more

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Cited by 1 publication
(1 citation statement)
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References 38 publications
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“…For example, if in the past a consumer has visited vehicles from cluster 1 three times and has visited clusters 2 and 3 once each, the corresponding state variable is equal to A t = {0.6, 0.2, 0.2} . This approach is based on the work by Santos (2020). The advantage of keeping track of relative frequencies is that it reduces the size of the state space by generating the same number of support points as of a multinomial distribution.…”
Section: Dynamic Approachmentioning
confidence: 99%
“…For example, if in the past a consumer has visited vehicles from cluster 1 three times and has visited clusters 2 and 3 once each, the corresponding state variable is equal to A t = {0.6, 0.2, 0.2} . This approach is based on the work by Santos (2020). The advantage of keeping track of relative frequencies is that it reduces the size of the state space by generating the same number of support points as of a multinomial distribution.…”
Section: Dynamic Approachmentioning
confidence: 99%