Proceedings of the 13th Annual ACM International Conference on Multimedia 2005
DOI: 10.1145/1101149.1101313
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An ambient intelligence platform for physical play

Abstract: This paper describes an ambient intelligent prototype known as socio-ec(h)o.socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling, and interaction models based on a game structure. The game structure includes, word puzzles, levels, body states, goals and game skills. Body states are body movements and positions that players must discover in order to complete a level and in turn represent a learned game skill. The paper provides an overview of background concepts… Show more

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Cited by 14 publications
(9 citation statements)
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References 30 publications
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“…[1]), or exploring the interpretive space of embodied and situated aspects of interaction that results in physical play facilitating discovery (e.g. [15]). Thus, we were inspired to extend the notion of ambiguous interaction design to the representation of movement to uncover whether having an unclear relationship between movement and representation can facilitate engaging play experiences.…”
Section: Ambiguity As a Game Design Resourcementioning
confidence: 99%
“…[1]), or exploring the interpretive space of embodied and situated aspects of interaction that results in physical play facilitating discovery (e.g. [15]). Thus, we were inspired to extend the notion of ambiguous interaction design to the representation of movement to uncover whether having an unclear relationship between movement and representation can facilitate engaging play experiences.…”
Section: Ambiguity As a Game Design Resourcementioning
confidence: 99%
“…In [19] we discuss a method for constructing group parameters from individual parameters with real-time motion capture data; and a model for mapping the trajectory of participant's actions in order to determine an intensity level used to manage the experience flow of the game; as well as design strategies for representing intensity via an audio and visual display. We refer readers who would like further technical details on our prototype to this paper.…”
Section: Related Researchmentioning
confidence: 99%
“…The short scenario of the socio-ec(h)o environment below is excerpted from a previous paper [19]: The game consists of six levels that require the group to achieve specific body states and goals. The body states are the body movements and positions that players must discover in order to complete a level.…”
Section: Description Of the Prototypementioning
confidence: 99%
“…An interesting scenario consists of the implementation of Ambient Intelligence Games [1,21]. Real world games can augment the interaction between players by using wearable electronic devices.…”
Section: Motivationmentioning
confidence: 99%