DOI: 10.58837/chula.is.2019.30
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An analysis of a digital game as resource of autonomous English language learning

Panich Wongkhwansane

Abstract: The research aims to analyze an online�digital game features and investigate students’ perceptions toward the�game; whether or not they think the game�is a context where the opportunities of�English language learning and practicing could be provided. Five main game features were analyzed based on the games’ characteristics promoting language learning. In addition, in order to investigate the students’ perceptions, three participants were interviewed as a group.� The data were collected through the semi-structu… Show more

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