Proceedings of the 8th ACM SIGGRAPH Conference on Motion in Games 2015
DOI: 10.1145/2822013.2822037
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An analysis of manoeuvring in dense crowds

Abstract: While walking through a crowd, a person balances several desires, such as reaching some goal position, avoiding collisions with others, and conserving energy. Crowd models generally try to mimic this behaviour by planning short paths that avoid collisions. However, when the crowd density increases, choosing a collisionfree path becomes more difficult. In such highdensity crowds, one can observe torso twists; people rotate their upper body to decrease their width perpendicular to the motion path, in order to sq… Show more

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Cited by 4 publications
(15 citation statements)
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“…These edges form the medial axis between the agents, and thus represent a more or less comfortable path that maximizes local clearance. St€ uvel et al [23] have observed that people in dense crowds indeed follow such paths (also see Fig. 3).…”
Section: Active Agentsmentioning
confidence: 67%
See 4 more Smart Citations
“…These edges form the medial axis between the agents, and thus represent a more or less comfortable path that maximizes local clearance. St€ uvel et al [23] have observed that people in dense crowds indeed follow such paths (also see Fig. 3).…”
Section: Active Agentsmentioning
confidence: 67%
“…The edges of such a diagram represent the path of maximum clearance between agents; intuitively this corresponds well with the desire of people to minimize perceived effort when walking [21], [22]. St€ uvel et al [23] showed that in a dense crowd people indeed move along such paths. The Explicit Corridor Map method by Geraerts [24] uses city-scale generalized Voronoi diagrams for path planning.…”
Section: Related Workmentioning
confidence: 99%
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