2013 IEEE Symposium on Large-Scale Data Analysis and Visualization (LDAV) 2013
DOI: 10.1109/ldav.2013.6675157
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An analysis of scalable GPU-based ray-guided volume rendering

Abstract: Volume rendering continues to be a critical method for analyzing large-scale scalar fields, in disciplines as diverse as biomedical engineering and computational fluid dynamics. Commodity desktop hardware has struggled to keep pace with data size increases, challenging modern visualization software to deliver responsive interactions for O(N3) algorithms such as volume rendering. We target the data type common in these domains: regularly-structured data. In this work, we demonstrate that the major limitation of… Show more

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Cited by 45 publications
(49 citation statements)
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“…Choosing the optimal brick size depends on several criteria and has been studied in the literature [HBJP12, FSK13]. Small bricks support fine‐grained culling, which facilitates smaller working sets because less unnecessary data need to be fetched.…”
Section: Data Representation and Storagementioning
confidence: 99%
See 2 more Smart Citations
“…Choosing the optimal brick size depends on several criteria and has been studied in the literature [HBJP12, FSK13]. Small bricks support fine‐grained culling, which facilitates smaller working sets because less unnecessary data need to be fetched.…”
Section: Data Representation and Storagementioning
confidence: 99%
“…In contrast, modern single‐pass ray‐casters use smaller bricks (e.g. 32 3 voxels), or a hybrid approach where small bricks are used for rendering, and larger bricks are used for storage on disk [HBJP12, FSK13]. For 2D data acquisition modalities such as microscopy, hybrid 2D/3D tiling/bricking strategies have also been employed successfully.…”
Section: Data Representation and Storagementioning
confidence: 99%
See 1 more Smart Citation
“…The most common approach for handling large data in volume visualization is to use multi-resolution techniques [38], usually utilizing hierarchical data structures such as octrees [7, 14, 20, 31, 37] or 3D mipmaps [11, 16, 21]. These representations store iteratively pre-filtered and down-sampled versions of the original volume at discrete resolution levels.…”
Section: Related Workmentioning
confidence: 99%
“…Our current implementation uses a brick size of 64 3 voxels, plus four ghost voxels in each spatial dimension. Using smaller brick sizes incurs an impractical storage overhead for ghost voxels [11], while larger brick sizes lead to slower pre-processing, since Matching Pursuit has quadratic complexity. All bricks of level ℓ 0 are stored in the usual way, with one scalar per voxel.…”
Section: Sparse Pdf Volume Data Structurementioning
confidence: 99%