2011
DOI: 10.1007/s11257-010-9086-0
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An analysis of students’ gaming behaviors in an intelligent tutoring system: predictors and impacts

Abstract: Students who exploit properties of an instructional system to make progress while avoiding learning are said to be "gaming" the system. In order to investigate what causes gaming and how it impacts students, we analyzed log data from two Intelligent Tutoring Systems (ITS). The primary analyses focused on six college physics classes using the Andes ITS for homework and test preparation, starting with the research question: What is a better predictor of gaming, problem or student? To address this question, we de… Show more

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Cited by 67 publications
(47 citation statements)
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“…Interventions, such as the one described in Stott 9 , which include a component of software engagement, can be undermined by learners' attempts to make progress through the software without engaging in the intended cognitive activity -so-called 'gaming the system' 27 . Howland et al 28 provide three distinguishing criteria for software usage to promote meaningful learning: it should be used actively, intentionally and constructively.…”
Section: Conceptual and Theoretical Frameworkmentioning
confidence: 99%
“…Interventions, such as the one described in Stott 9 , which include a component of software engagement, can be undermined by learners' attempts to make progress through the software without engaging in the intended cognitive activity -so-called 'gaming the system' 27 . Howland et al 28 provide three distinguishing criteria for software usage to promote meaningful learning: it should be used actively, intentionally and constructively.…”
Section: Conceptual and Theoretical Frameworkmentioning
confidence: 99%
“…The lesson here is that even if a model can easily be ported from one ITS to another, it might not work, so even after porting it, the model should be tested to measure how the new context and new data impacts the ported model. An example of how to measure a model generality can be found in Paquette et al (2015) where a model for gaming was tested across different ITS for the same domain or Muldner et al (2011) where a similar comparison was made to determine which was a better predictor for gaming behavior: the problem or the student.…”
Section: Context Sensitivity: a Case In Which Ported Models Mights Nomentioning
confidence: 99%
“…Unfortunately, students tended to ask for hints rapidly, ignoring them until Mr Davis indicated how to fix the model. This form of help abuse, sometimes called gaming the system, is quite common in other tutoring systems as well (Baker, Corbett, Koedinger, & Wagner, 2004;Muldner, Burleson, van de Sande, & VanLehn, 2011). This led Biswas et al to modify Mr Davis so that he gave hints on the process of model construction rather than the product, i.e.…”
Section: Tutoringmentioning
confidence: 99%