Computational Optics II 2018
DOI: 10.1117/12.2314095
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An application of the virtual prototyping approach to design of VR, AR, and MR devices free from the vergence-accommodation conflict

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Cited by 5 publications
(3 citation statements)
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“…The general idea of the proposed method is to create a 3D representation of the real-world with data acquired from external cameras and depth sensors of the mixed reality devices and use it to create images to be displayed for the left and right user eyes the similar way with displaying the virtual objects in virtual reality devices which are free from the vergence-accommodation conflicts 12 .…”
Section: Vergence Reconstructionmentioning
confidence: 99%
“…The general idea of the proposed method is to create a 3D representation of the real-world with data acquired from external cameras and depth sensors of the mixed reality devices and use it to create images to be displayed for the left and right user eyes the similar way with displaying the virtual objects in virtual reality devices which are free from the vergence-accommodation conflicts 12 .…”
Section: Vergence Reconstructionmentioning
confidence: 99%
“…Examining how virtual or augmented reality technologies affect how people experience them in the real and virtual worlds. The comfort of visual perception is a focus of research in virtual and augmented reality systems, which include both personal wearable gadgets and systems of head-mounted displays or head-up displays on a windshield 1 …”
Section: Introductionmentioning
confidence: 99%
“…A good example of such a device is the three-hologram system of a HoloLens mixedreality device [13]. Another example of the use of hologram optical elements can be dynamic phase modulators used in virtual reality systems to eliminate the discomfort of visual perception caused by the mismatch of vergence and accommodation of human vision that occurs when observing a flat image on a CCD matrix [14][15][16].…”
Section: Introductionmentioning
confidence: 99%