2014 IEEE International Conference on Image Processing (ICIP) 2014
DOI: 10.1109/icip.2014.7025014
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An approach to immersive audio rendering with wave field synthesis for 3D multimedia content

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Cited by 4 publications
(2 citation statements)
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“…They used a variety of sound sources in experimental validation and numerical analysis. As shown and confirmed by the experimental results, the developed approach could be utilized to generate various virtual audio objects at target positions with quite high accuracy while covering the majority of the listening area [4]. Yuan et al (2015) put forward the advantages and development prospects of 3D MAX technology in solving problems with regard to the teaching of technical tennis actions.…”
mentioning
confidence: 82%
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“…They used a variety of sound sources in experimental validation and numerical analysis. As shown and confirmed by the experimental results, the developed approach could be utilized to generate various virtual audio objects at target positions with quite high accuracy while covering the majority of the listening area [4]. Yuan et al (2015) put forward the advantages and development prospects of 3D MAX technology in solving problems with regard to the teaching of technical tennis actions.…”
mentioning
confidence: 82%
“…The experimental results show that the use of 3D technology can improve the teaching effect [3]. An immersive audio rendering scheme was proposed by Lim et al (2014) to support networked 3D multimedia systems. They used a variety of sound sources in experimental validation and numerical analysis.…”
Section: Review Of Research Progressmentioning
confidence: 99%