2016 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom) 2016
DOI: 10.1109/coginfocom.2016.7804530
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An approach to interactive deep reinforcement learning for serious games

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Cited by 16 publications
(7 citation statements)
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“…In [1,3], Dobrovsky et al describe an interactive reinforcement learning framework for serious games with complex environments where a non-player character is modeled using human guidance. They argue that interactive reinforcement learning can be used to improve learning and the quality of learning.…”
Section: Related Workmentioning
confidence: 99%
“…In [1,3], Dobrovsky et al describe an interactive reinforcement learning framework for serious games with complex environments where a non-player character is modeled using human guidance. They argue that interactive reinforcement learning can be used to improve learning and the quality of learning.…”
Section: Related Workmentioning
confidence: 99%
“…In Dobrovsky et al (2016) and Brisson et al (2012) describe an interactive reinforcement learning framework for serious games with complex environments, where a non-player character is modeled using human guidance. They argue that interactive reinforcement learning can be used to improve learning and the quality of learning.…”
Section: Previous Workmentioning
confidence: 99%
“…In particular computations, neural networks are being adopted to let software characters learn from their own experience and to predict what a player might do next by taking appropriate actions to meet their own challenges. In this way the game can remain continually novel, posing new tests for the player each time he plays [11] .…”
Section: Related Workmentioning
confidence: 99%
“…Bayesian theorem [11] has been used here to calculate the probability and has been described with the following example. It provides the probability of winning the next level.…”
Section: Use Of Bayesian Theoremmentioning
confidence: 99%