1985
DOI: 10.1016/0167-8396(85)90025-1
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An area-oriented analytical visibility method for displaying parametrically defined tensor-product surfaces

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Cited by 21 publications
(8 citation statements)
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“…Object space techniques use geometric tests on the object descriptions to determine which objects overlap and where. Initiated by Appel's edge-intersection algorithm [1], the idea of quantitative invisibility which determines visible and invisible regions in advance was developed [9,18,11]. Image space approaches compute visibility only to the precision required to decide what is visible at a particular pixel, exemplified by [2].…”
Section: Introductionmentioning
confidence: 99%
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“…Object space techniques use geometric tests on the object descriptions to determine which objects overlap and where. Initiated by Appel's edge-intersection algorithm [1], the idea of quantitative invisibility which determines visible and invisible regions in advance was developed [9,18,11]. Image space approaches compute visibility only to the precision required to decide what is visible at a particular pixel, exemplified by [2].…”
Section: Introductionmentioning
confidence: 99%
“…Further, in both methods [22,17], visibility is determined for the endpoints of straight lines and hence, they fail to detect invisibility occurring in the interior region of a line when both endpoints are visible. To remove hidden lines from curved surfaces without polygonal approximation, Hornung et al [11] extended the idea of quantitative invisibility to bi-quadratic patches, and Newton's method was employed to solve for intersections between curves. Elber and Cohen [7] applied Hornung's technique to nonuniform rational B-splines and extended it to treat trimmed surfaces.…”
Section: Introductionmentioning
confidence: 99%
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“…Critical points are intersection points between projected polygon primitives. The technique was extended to bi-quadratic patches in [12]. The primitives are subdivided at each critical point which guarantees that the interior of each segment has homogeneous visibility.…”
Section: Introductionmentioning
confidence: 99%
“…These algorithms use different techniques employed in polygon-oriented methods. Strasser4 and Forest5 use a z-buffer algorithm; Griffiths'5'7 and Ohno's8 algorithms are based on depth comparison between points of a grid defined in the patch and some subpatches; Hornung et al 9 simply compute the boundaries of constant visibility areas in the patch.…”
mentioning
confidence: 99%