“…Solutions for nooncoperative games over networks subject to local convex constraints have been developed, e.g., in [141], under strongly convex quadratic costs and time-invariant communication graphs; in [110] [155], with differentiable cost functions with Lipschitz continuous gradients, strictly convex cost functions, and undirected, possibly time-varying, communication graphs; and in [47], where the communication is ruled by a possibly time-varying digraph and the cost functions are assumed to be convex. In some recent works, researchers have developed algorithms to solve games over networks subject to asynchronous updates of the agents: among others, in [177,40], the game is subject to affine coupling constraints, and the cost functions are differentiable, while the communication graph is assumed to be undirected.…”