2014 ASEE Annual Conference &Amp; Exposition Proceedings
DOI: 10.18260/1-2--20043
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An Attempt to Gamify a First Course in Thermodynamics

Abstract: and attended a high school formerly in Chester, Nova Scotia. While he does not believe that he was ever the cause of academic institutions closing after he graduated, it did seem to be a trend. Since 2003, however, he has evidently improved the luck of institutions by teaching undergraduate courses in design and mechanical engineering. Dr.

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Cited by 1 publication
(5 citation statements)
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“…This systematic review of the literature shows exciting findings around the implementation of games and gamification in engineering education in Canada. Gamified pedagogies in engineering education has been used in a wide range of contexts, from Engineering Ethics [20], Professional Development [7], to Biomedical Design [21] and Thermodynamics [4].…”
Section: Resultsmentioning
confidence: 99%
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“…This systematic review of the literature shows exciting findings around the implementation of games and gamification in engineering education in Canada. Gamified pedagogies in engineering education has been used in a wide range of contexts, from Engineering Ethics [20], Professional Development [7], to Biomedical Design [21] and Thermodynamics [4].…”
Section: Resultsmentioning
confidence: 99%
“…, with a total of 6 papers (40%) utilizing at least one of these elements. Progression is commonly incorporated by "rebranding" grades, and awarding students Points instead of marks [4,7], or even letting them progress through the activity only after unlocking previous "levels" or earning "achievements" [11]. Freedom to Fail and Rapid Feedback (40% each) were also common game elements adopted by educators.…”
Section: Resultsmentioning
confidence: 99%
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