2009 International IEEE Consumer Electronics Society's Games Innovations Conference 2009
DOI: 10.1109/icegic.2009.5293603
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An audio processing library for game development in flash

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Cited by 4 publications
(2 citation statements)
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“…Their analysis showed that music in video games has seven qualities: rhythm, active score, quantization, synesthesia, play as performance, sound agents, and free-form play. Migneco et al [68] proposed an audio processing library to enable the use of sound in Web-based games using a Flash development tool. They claimed that this approach provided flexibility and great functionality for developing games using Flash technology.…”
Section: Game Asset Managementmentioning
confidence: 99%
“…Their analysis showed that music in video games has seven qualities: rhythm, active score, quantization, synesthesia, play as performance, sound agents, and free-form play. Migneco et al [68] proposed an audio processing library to enable the use of sound in Web-based games using a Flash development tool. They claimed that this approach provided flexibility and great functionality for developing games using Flash technology.…”
Section: Game Asset Managementmentioning
confidence: 99%
“…The release of Flash version 10 in October, 2008 [11] and the public preview of the Adobe Alchemy project in December, 2008 [12], provided a potential solution for these problems, and we have since developed a new architecture that enables uninterrupted, interactive audio processing directly within the lesson environment, which greatly improves the user experience. This new architecture is detailed in [13] and [14] and briefly summarized below. Unlike previous versions, Flash 10 makes it possible to dynamically generate and output audio within the Flash framework.…”
Section: Development Platformmentioning
confidence: 99%