2015 ACM/IEEE 18th International Conference on Model Driven Engineering Languages and Systems (MODELS) 2015
DOI: 10.1109/models.2015.7338274
|View full text |Cite
|
Sign up to set email alerts
|

An automated model based testing approach for platform games

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
28
0

Year Published

2019
2019
2024
2024

Publication Types

Select...
4
3
2

Relationship

0
9

Authors

Journals

citations
Cited by 42 publications
(28 citation statements)
references
References 10 publications
0
28
0
Order By: Relevance
“…In the case of game software testing, these attributes include cross-platform operability, aesthetics, performance in terms of time and memory, consistency and functional correctness in a multi-user environment [3]. To validate these attributes, researchers proposed various methods to generate test sequences: record/replay [4], handcrafted scenarios [5], UML and state machines [6], Petri nets [7], and RL [8] [9]. However, when game environment changes, test sequences and scenarios such as [4] [5] become obsolete and a manual tester effort is required to create a new test sequence.…”
Section: Related Researchmentioning
confidence: 99%
“…In the case of game software testing, these attributes include cross-platform operability, aesthetics, performance in terms of time and memory, consistency and functional correctness in a multi-user environment [3]. To validate these attributes, researchers proposed various methods to generate test sequences: record/replay [4], handcrafted scenarios [5], UML and state machines [6], Petri nets [7], and RL [8] [9]. However, when game environment changes, test sequences and scenarios such as [4] [5] become obsolete and a manual tester effort is required to create a new test sequence.…”
Section: Related Researchmentioning
confidence: 99%
“…In order to achieve accurate results, high-quality models are extremely important. Iftikhar et al [17] developed a UML-based model to support automated system-level game testing of platform games. However, models often have to be manually constructed.…”
Section: Related Workmentioning
confidence: 99%
“…The cost of an edge (a, a ′ ) is increased over its natural cost if a ′ G.prefs. This will encourage an optimal path finder to find a path through preferred vertices 7 .…”
Section: Finer Auto-navigation Controlmentioning
confidence: 99%
“…The application of MBT for game testing has not been well studied though. Among the few work we could find was that of Iftikhar et al [7]. The case study is the Super Mario Brother, which is a fine grained game, thus implying that MBT can be applied to a fine grained game.…”
Section: Related Workmentioning
confidence: 99%