2022
DOI: 10.2196/41097
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An Automated Virtual Reality Training System for Teacher-Student Interaction: A Randomized Controlled Trial

Abstract: Background Shortages in qualified supervision and other resources prevent education personnel from rehearsing effective practices. Interactive simulations, although increasingly used in education, frequently require instructor management. Automated simulations rarely engage trainees in skills related to practice (eg, speech). Objective We evaluated the capability of delivering behavioral skills training through an automated virtual reality (VR) simulati… Show more

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Cited by 15 publications
(6 citation statements)
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“…The VR modalities used in some of the studies allowed remote assistance from an external agent (teacher), as the VR training is conducted in front of a screen while being part of a team, with the teacher making constant corrections and indications [ 22 24 27 ]. However, researchers are looking into VR systems with artificial intelligence–supported tutoring, which includes the assessment of learners, generation of learning content, and automated feedback [ 39 ].…”
Section: Discussionmentioning
confidence: 99%
“…The VR modalities used in some of the studies allowed remote assistance from an external agent (teacher), as the VR training is conducted in front of a screen while being part of a team, with the teacher making constant corrections and indications [ 22 24 27 ]. However, researchers are looking into VR systems with artificial intelligence–supported tutoring, which includes the assessment of learners, generation of learning content, and automated feedback [ 39 ].…”
Section: Discussionmentioning
confidence: 99%
“… Constructs No. of Items Piloting Results Source of adoption Perceived Ease of Use (PEU) 5 0.85 [ 62 , 63 , 77 ] ChatGPT Use (GPTU) 5 0.80 [ 62 , 63 , 77 ] Perceived Usefulness (PU) 5 0.88 [ 49 , 63 , 77 , 93 ] interaction learning (INL) 5 0.75 [ [94] , [95] , [96] ] Information Quality (INQ) 5 0.82 [ 53 , 68 ] Interaction Quality (IQ) 4 0.79 [ 56 , 97 ] Collaborative learning (CL) 3 0.81 [ 47 , 62 , 73 ] Learning Motivation (LM) 5 0.90 [ 77 ] Learning Satisfaction (LS) 5 0.87 [ 63 , ...…”
Section: Methodsmentioning
confidence: 99%
“…Mixed ANOVA was used for analysis as the method has been widely employed in studies that assess skill transfer from virtual to physical environments, as well as to assess attributes of the Flow Short Scale surveys (Wilbert et al, 2010;Francis et al, 2020;Cooper et al, 2021;King et al, 2022). All analyses were performed using R version 4.3.0 (R Core Team, 2023) and Python 3.10.6 Jones et al, 2001;McKinney, 2010;Vallat, 2018;Wickham et al, 2019. 3 Results…”
Section: Subjective Perceptionsmentioning
confidence: 99%