2017
DOI: 10.1080/13658816.2017.1394463
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An efficient method for rendering linear symbols on 3D terrain using a shader language

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Cited by 9 publications
(6 citation statements)
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“…Methods for automated visualization of cartographic symbols are the topic of several works [4,[24][25][26][27][28]. This part deals with symbol selection from a suitable database, their positioning and plotting in a map face using automated tools.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…Methods for automated visualization of cartographic symbols are the topic of several works [4,[24][25][26][27][28]. This part deals with symbol selection from a suitable database, their positioning and plotting in a map face using automated tools.…”
Section: Related Workmentioning
confidence: 99%
“…The proposed method is also inspirational for the topic solved in this article. An effective method for linear cartographic symbols depiction in 3D is described in the paper [26]. It is about an acceleration algorithm for GPU (Graphics Processing Unit).…”
Section: Related Workmentioning
confidence: 99%
“…Multiple vertices are acquired after the intersection of the fracture and the triangulation: A, D, C, E, and B. The superposition and intersection of vector graphics is a common algorithm in the fields of computational geometry and GIS, and many mature solutions have been proposed [54][55][56]. This study focuses on Liu's algorithm [56] for realizing geometric figure intersections; therefore, the precise stages are not repeated.…”
Section: D Vector Graphics Reconstructionmentioning
confidence: 99%
“…The comparison of these three algorithms is shown in the table 2 (She et al, 2018). From the comparison in the table, it can be seen that the stencil shadow method has low memory usage and high rendering efficiency, and is a more ideal terrain-draped vector rendering algorithm for this paper.…”
Section: Terrain-draped Vector Renderingmentioning
confidence: 99%