2010
DOI: 10.1145/1731047.1731054
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An efficient multigrid method for the simulation of high-resolution elastic solids

Abstract: We present a multigrid framework for the simulation of high-resolution elastic deformable models, designed to facilitate scalability on shared memory multiprocessors. We incorporate several state-of-the-art techniques from multigrid theory, while adapting them to the specific requirements of graphics and animation applications, such as the ability to handle elaborate geometry and complex boundary conditions. Our method supports simulation of linear elasticity and corotational linear elasticity. The efficiency … Show more

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Cited by 98 publications
(92 citation statements)
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“…Thus, a large part of work has focused on improving it, e.g. with fast iterative solvers [Zhu et al 2010;Ferstl et al 2014] and by introducing flexible ways to couple multiple grids [English et al 2013]. A variety of different discretizations have been proposed over the years, many of them using tetrahedral meshes [Klingner et al 2006;Batty et al 2010], Elcott and colleagues [2007] proposed a discretization based on generic simplices while focusing on preserving circulations in the flow.…”
Section: Related Workmentioning
confidence: 99%
“…Thus, a large part of work has focused on improving it, e.g. with fast iterative solvers [Zhu et al 2010;Ferstl et al 2014] and by introducing flexible ways to couple multiple grids [English et al 2013]. A variety of different discretizations have been proposed over the years, many of them using tetrahedral meshes [Klingner et al 2006;Batty et al 2010], Elcott and colleagues [2007] proposed a discretization based on generic simplices while focusing on preserving circulations in the flow.…”
Section: Related Workmentioning
confidence: 99%
“…As previously noted by Zhu et al [2010] reconstructing the embedded object surface using trilinear interpolation from lattice nodes yields visible grid artifacts due to discontinuous gradients at voxel boundaries. Consequently, our examples employed tricubic interpolation [Lekien and Marsden 2005] to generate the embedded object surface for rendering, with the exception of Figure 5 where standard trilinear interpolation was used, to demonstrate this effect and emphasize that the trilinear basis is still capable of rapid convergence under refinement when coupled with a sub-voxel accurate quadrature scheme.…”
Section: Examplesmentioning
confidence: 70%
“…The most relevant graphics work [Zhu et al 2010] also employs a pressure-based mixed formulation, yet is explicitly limited to linear and corotated materials. Furthermore, their formulation is based on finite-differences and voxel-accurate only.…”
Section: Mixed Formulationmentioning
confidence: 99%
“…These methods use fast matrix inversion techniques and other insights about the algebra of the finite element method to increase its performance. Simulators based on the multigrid method [Peraire et al 1992;Zhu et al 2010;McAdams et al 2011] and Krylov subspace techniques [Patterson et al 2012] have yielded impressive performance increases. Other hierarchical numerical approaches, as well as highly parallel techniques, have also been applied to improve the time required to perform complex simulations [Farhat and Roux 1991;Mandel 1993].…”
Section: Related Workmentioning
confidence: 99%