2024
DOI: 10.1186/s40561-024-00308-7
|View full text |Cite
|
Sign up to set email alerts
|

An embodied perspective on an augmented reality game in school: pupil's bodily experience toward learning

Odd Rune Stalheim,
Hege Merete Somby

Abstract: There has long been an increased focus on and investment in digital technology in schools to improve the quality of education. While digital tools have gained access to pedagogical spheres, physical activity has been overlooked, as pupils often engage in activities that require minimal bodily movement. In this article, we discuss pupils’ experiences with learning through an augmented reality (AR)-based game application and explain how the application supports embodied learning. Digital tools, including gaming,… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
references
References 40 publications
0
0
0
Order By: Relevance