2013
DOI: 10.4018/978-1-4666-2530-3.ch009
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An Emotional Student Model for Game-Based Learning

Abstract: Students’ performance and motivation are influenced by their emotions. Game-based learning (GBL) environments comprise elements that facilitate learning and the creation of an emotional connection with students. GBL environments include Intelligent Tutoring Systems (ITSs) to ensure personalized learning. ITSs reason about students’ needs and characteristics (student modeling) to provide suitable instruction (tutor modeling). The authors’ research is focused on the design and implementation of an emotional stud… Show more

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Cited by 2 publications
(2 citation statements)
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“…Game-based learning (Muñoz, Lunney, Mc Kevitt, Noguez, & Neri, 2013;Razak et al, 2012) takes children to immersive environments where they learn to use an impressive range of tools and complex machines. Many hours are dedicated to the memorization of scenarios, during which they develop sophisticated tactics to reach their objectives and win the game.…”
Section: Resultsmentioning
confidence: 99%
“…Game-based learning (Muñoz, Lunney, Mc Kevitt, Noguez, & Neri, 2013;Razak et al, 2012) takes children to immersive environments where they learn to use an impressive range of tools and complex machines. Many hours are dedicated to the memorization of scenarios, during which they develop sophisticated tactics to reach their objectives and win the game.…”
Section: Resultsmentioning
confidence: 99%
“…Game-based learning (Razak et al, 2012;Muñoz et al, 2013) takes children to immersive environments where they learn to use an impressive range of tools and complex machines. Many hours are dedicated to the memorization of scenarios, during which they develop sophisticated tactics to reach their objectives and win the game.…”
Section: Discussionmentioning
confidence: 99%