2015
DOI: 10.1007/s00371-015-1074-2
|View full text |Cite
|
Sign up to set email alerts
|

An enhanced depth map based rendering method with directional depth filter and image inpainting

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2016
2016
2022
2022

Publication Types

Select...
4
1

Relationship

1
4

Authors

Journals

citations
Cited by 7 publications
(3 citation statements)
references
References 15 publications
0
3
0
Order By: Relevance
“…In addition to the novel three-level progressive reconstruction procedure scheme described above, in this section we further exploit two other scene constraints { ξ c 1 , ξ c 2 } that are especially effective for the stereoscopic synthesis in this paper. In fact, these two constraints are always to be regarded as important scene cues and have been effectively used in some traditional DIBR approaches [ 5 , 6 ]. While most of the current deep-learning based methods assume that these constraints can be implicitly learned by CNNs without any further supervision, and therefore do not provide any additional information to the model.…”
Section: The Proposed Approachmentioning
confidence: 99%
See 1 more Smart Citation
“…In addition to the novel three-level progressive reconstruction procedure scheme described above, in this section we further exploit two other scene constraints { ξ c 1 , ξ c 2 } that are especially effective for the stereoscopic synthesis in this paper. In fact, these two constraints are always to be regarded as important scene cues and have been effectively used in some traditional DIBR approaches [ 5 , 6 ]. While most of the current deep-learning based methods assume that these constraints can be implicitly learned by CNNs without any further supervision, and therefore do not provide any additional information to the model.…”
Section: The Proposed Approachmentioning
confidence: 99%
“…On the other hand, removing occlusion can be realized by pre-filtering the depth map to reduce the discontinuity of depth data in such a way that disocclusions decrease, and then post-processing the warped image to replace the missing area with some color information. This is a common pipeline which current DIBR systems almost always follow [ 5 ].…”
Section: Introductionmentioning
confidence: 99%
“…Basis on above, some researchers proposed the technology of processing depth maps as described in [15]- [18] to reduce the holes in the virtual viewpoint. Experimental results show that this added pre-processing step can reduce the initial errors of the depth map and the warped holes in the virtual image at some degree.…”
Section: Introductionmentioning
confidence: 99%