“…Results from the two experimental studies using three payback rates (75%, 83% and 95%) found that the variations in payback rate were not related to the number of bets placed (or bet size). In contrast to Dixon et al (2006), this result does not support behaviour-analytic predictions.…”
contrasting
confidence: 98%
“…Dixon et al (2006) has conducted the only study aimed at assessing whether response allocation (which slot a person plays) could be predicted by the reinforcement rate. Utilising two identical looking computer simulated slot machines, participants were concurrently exposed to two different schedules of reinforcement.…”
mentioning
confidence: 99%
“…The result from Dixon et al (2006) suggested that the frequency of reinforcement may predict machine choice, but this is only one type of reinforcement.…”
mentioning
confidence: 99%
“…Frequency of wins is operationalised as the average number of bets per reinforcer, as used in the Dixon et al (2006) study, and payback rate is operationalised as the monetary value of wins expressed as a percentage of the wins and outlays. For example, if a player bets $1.00 and wins 75 cents, then the payback rate is 75%.…”
mentioning
confidence: 99%
“…It can be argued that both the studies by Dixon et al (2006) and Weatherly and Brandt (2004) examined machine preference but each only utilised one measure of reinforcement. Dixon et al found that participants played more games on the machine with the most frequent payout, whilst holding payback rate constant.…”
Post-print of: Haw, J 2008, 'The relationship between reinforcement and gaming machine choice ' , Journal of Gambling Studies, vol. 24, no. 1,. The original publication is available at www.springerlink.com, http://dx
“…Results from the two experimental studies using three payback rates (75%, 83% and 95%) found that the variations in payback rate were not related to the number of bets placed (or bet size). In contrast to Dixon et al (2006), this result does not support behaviour-analytic predictions.…”
contrasting
confidence: 98%
“…Dixon et al (2006) has conducted the only study aimed at assessing whether response allocation (which slot a person plays) could be predicted by the reinforcement rate. Utilising two identical looking computer simulated slot machines, participants were concurrently exposed to two different schedules of reinforcement.…”
mentioning
confidence: 99%
“…The result from Dixon et al (2006) suggested that the frequency of reinforcement may predict machine choice, but this is only one type of reinforcement.…”
mentioning
confidence: 99%
“…Frequency of wins is operationalised as the average number of bets per reinforcer, as used in the Dixon et al (2006) study, and payback rate is operationalised as the monetary value of wins expressed as a percentage of the wins and outlays. For example, if a player bets $1.00 and wins 75 cents, then the payback rate is 75%.…”
mentioning
confidence: 99%
“…It can be argued that both the studies by Dixon et al (2006) and Weatherly and Brandt (2004) examined machine preference but each only utilised one measure of reinforcement. Dixon et al found that participants played more games on the machine with the most frequent payout, whilst holding payback rate constant.…”
Post-print of: Haw, J 2008, 'The relationship between reinforcement and gaming machine choice ' , Journal of Gambling Studies, vol. 24, no. 1,. The original publication is available at www.springerlink.com, http://dx
Twenty‐one recreational gamblers were randomly assigned to two groups; one group was exposed to a conditional discrimination relational training task to bias choice allocation to a black machine presented concurrently with a red machine, and the other group underwent the same relational training task immediately followed by a defusion procedure, designed to expand upon the relations developed in the initial relational task. Both groups completed a simulated slot‐machine task before and after the relational training task, with or without the defusion procedure. Results showed that 9 of 11 participants in the relational training only group showed an increased bias toward the black machine, compared to only 4 of 10 in the relational training plus defusion group; this latter group also showed greater matched responding. Results suggest that expanding verbal–relational networks may reduce the influence of any single verbal relation on gambling choice behavior.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.