Abstract. To mimic the 3D geospatial components of geologic mapping usually
spotlighted by field camp, we developed a virtual course based in the
sandbox video game Minecraft. Paired with audio/video conferencing and real
data, students practiced measuring strike and dip, orienteering with a
compass, matching landscape features with topographic maps, and tracing
geologic contacts within the team structure typically employed in field
camp. Open-source programs and tutorials freely available online assisted
with constructing the Minecraft worlds. Assignments were aligned to the nine
learning outcomes established for geology field camps by the National
Association of Geology Teachers (NAGT). A pre-survey and post-survey quantified
students' learning of the subject matter as well as perceptions towards
Minecraft and online learning. We also held feedback sessions and conducted
in-class, live observations to classify students' reactions and experiences
during virtual activities. Overwhelmingly, students indicated they would
have preferred an in-person field camp, yet they considered the Minecraft
assignments exciting, important, interesting, and valuable. Regardless of
perceived barriers, scores on subject matter questions increased from the
pre- to the post-survey. Finally, observations illustrated how students'
experiences in a virtual field camp recreated comparable components that
students experience during an in-person field camp (e.g., students
discussing career pathways, geological skills, and fostering interpersonal
relationships). Because this virtual course achieved the curricular goals as
well as the non-curricular goals and was relatively easy to construct, we
recommend the usage of Minecraft for virtual geology courses in the future.